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Here are the Hearts of Iron IV System Requirements (Minimum)
- Hearts Of Iron 4 Game Of Thrones Mod
- Hearts Of Iron 4 Mods Steam
- Hearts Of Iron 4 Game Of Thrones Mod 2
- CPU: Intel Core 2 Quad Q9400 @ 2.66 GHz / AMD Athlon II X4 650 @ 3.20 GHz
- CPU SPEED: Info
- RAM: 4 GB
- OS: Windows 7 64-bit or newer
- VIDEO CARD: ATI Radeon HD 5850 or NVIDIA GeForce GTX470 with 1GB VRAM
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- SOUND CARD: DirectX Compatible Sound Card
- FREE DISK SPACE: 2 GB
- DEDICATED VIDEO RAM: 1024 MB
Hearts of Iron IV Recommended Requirements
- CPU: Intel Core i5 750 @ 2.66 GHz / AMD Phenom II X4 955 @ 3.20 GHz
- CPU SPEED: Info
- RAM: 4 GB
- OS: Windows 7 64-bit or newer
- VIDEO CARD: ATI Radeon HD 6950 or NVIDIA GeForce GTX570 with 2GB VRAM
- PIXEL SHADER: 5.0
- VERTEX SHADER: 5.0
- SOUND CARD: DirectX Compatible Sound Card
- FREE DISK SPACE: 2 GB
- DEDICATED VIDEO RAM: 2GB
Hearts of Iron 4 Cheats
Looking for Hearts of Iron 4 cheats on PC, Mac & Linux? Here we’ll list Hearts of Iron 4 cheat codes and unlockables with tips for Paradox Interactive’s new strategy war game.
Here we will show you how to unlock all Hearts of Iron 4 codes with a cheats list that’s valid for the PC, Mac & Linux title (where available).
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Take a look at the cheats below…
Hearts of Iron 4 Cheats on PC
Console Commands:
To activate all Hearts of Iron 4 cheats, during gameplay you should press on the ~ (that symbol is a tilde) key to bring up the command console. After that you can lookup below what cheats there are & what their codes to enter are. Then type the cheat code on-screen and press the Enter key to activate it.
Note: Capitalization is important for the codes you want to type out.
This list start with the code to enter into the command console & the cheat description behind it…
• 3dstats — Toggles 3D Stats
• add_core [] — Add core
• add_diplo — Adds diplomatic entroute
• add_equipment(ae) [] — Adds equipment
• add_interest [] — Add opinion to/from tag
• ai — Toggles the AI on or off
• ai_accept(yesman) — Toggles AI always accept diplomacy
• ai_invasion — Toggles AI AI naval invasions
• aircombat(airc) [] [] [] [ ] [] [ ] [ ] — Spawns an air combat in desired location.
• aiview — Enable AI debug info
• allowdiplo(adiplo,nocb) — Allows to use all diplomatic actions for no matter the rules.
• analyzetheatres(anth) — Analyze theatres for errors.
• annex [] — Begin annex/annexes the specified tag
• bloom — Toggles bloom
• browser [url] — Show browser window
• browser_base_url [url] — Set browser base url
• building_health(bhealth) [] [] — Changes specified building health
• cameraclamp — Toggles the camera clamping
• cityreload — Reloads the cities
• civilwar [] [] — Spawns a civil war
• collision(debug_collision) — Toggles debug display of normals/bounding boxes/collision
• combatsound — How often does the combat view give a random sound? 0-50
• createlean — Create LEAN textures
• debug_achievements_clear — Clear all achievements and user stats
• debug_ai_budget [CountryTag] — Show ai budget data
• debug_air_vs_land(dbg_cas) — Toggle debug mode for air vs land combat.
• debug_assert — Toggles asserts on/off
• debug_bloom — Toggles Bloom on/off
• debug_borders — Toggles Borders on/off
• debug_cities — Toggles Cities painting mode on/off
• debug_commands — Printing commandcount to message.log
• debug_crash(crash) — Crash!
• debug_diploactions — Start Counting diplomatic actions
• debug_dumpdiploactions — Dump diplomatic action data to game log
• debug_dumpevents — Dump Event data to game log
• debug_entities — Toggles Debug entities
• debug_events — Start Counting events
• debug_fronts — Toggles interpolated fronts debug
• debug_info — Toggles Debug info
• debug_lines — Toggles Debuglines
• debug_lockcamera — Toggles Camera locked on/off
• debug_nogui — Toggles GUI on/off
• debug_nomouse — Toggles mouse scrollwheel on/off
• debug_nuking — Allows to nuke every province without checking any conditions.
• debug_off_front_snap(dbg_fsnap) — Toggles offensive fronts snapping debug
• debug_particle — Toggles Particles Debug info
• debug_postfx — Toggles PostFX on/off
• debug_rivers — Toggles Rivers on/off
• debug_show_event_ID — Shows event ID
• debug_sky — Toggles Sky on/off
• debug_smooth — Toggle framesmoothing
• debug_tactics — Toggle visibility of debug tooltip for tactics
• debug_terrain — Toggles Terrain on/off
• debug_texture — draws textures like bloom
• debug_textures — Writes Texture info to application debug log
• debug_tooltip — Toggles Tooltips on/off
• debug_trees — Toggles Trees on/off
• debug_types — Will print the data type for all dynamic reference objects. Can only be used if using RTTI.
• debug_volume [] — control animation speeds
• error — Show errors in log
• event [event id] [] — Executes an event
• filewatcher — Toggles filewatcher
• flagsoutput [] — Creates texture atlas files from memory.
• Focus.AutoComplete — Allows national focuses to be instantly finished
• fow(debug_fow) [ OPTIONAL] — Turns off fog of war in a province or in general
• fronts — Toggle visibility of the foreign fronts
• fullscreen — Toggles fullscreen
• gbpaint [layer] [channel] — Toggles gradient border painting
• gbreload — Reloads gradient borders
• goto_province [province id] — Centers to province
• goto_state [state id] — Centers to state
• guibounds(gui) — Toggles GUI bounds debug
• hdr — Toggles hdr
• hdr_debug — Toggles hdr debugging
• help [command name] — Print out all console commands or a specific command description.
• helphelp — Double Rainbow help.
• helplog — Print out all console commands to game.log file.
• hsv — Converts RGB to HSV
• human_ai — Toggles AI for Human countries
• instant_prepare — Instantly prepares naval invasions
• instantconstruction(ic) — Toggles instant construction cheat.
• IP — Shows your IP
• manpower [] — Adds manpower to player
• mapmode [Mapmode type (int)] — Change mapmode.
• mapnames — Toggle map names
• massconquer(massc) — Mass conquer tool.
• morehumans(humans) [num] — Adds more humans
• moveunit [] [] — Moves a unit to a province
• nextsong — Changes the currently playing soundtrack.
• night — Toggles night
• nomapicons — Toggles map icons.
• nopausetext — Toggles the pausebanner for nicer screenshots.
• nu [number] — Adds the specified amount of National Unity
• nudge — Go to the nudge tool
• observe(spectator) — Switches to play no country at all, and no longer shows messages or pauses the game
• occupationpaint(op) — Toggles occupation painting
• oos — Out of Synch
• particle_editor — Spawns a particle editor
• poll — Polls valid Events
• PostEffectVolumes.Default [posteffect_values name] — Toggles default posteffect values
• pp — Adds 1000 Political Power
• pp(fuhrer_mana,political_power) [PP amount] — Gives political power to player
• prices — Price Info
• PrintSynchStuff — Prints random count and seed
• profilelog — Prints out the profiling informations into time.log
• provtooltipdebug(tdebug) — Toggles the debug info in province tooltip
• reload [file name] — Reloads assets
• reloadfx [Arguments: map/mapname/postfx or *.fx filename] — Reloads the shader
• reloadinterface — Reloads the entire interface
• reloadoob [] — Reloads OOBs
• reloadsupply(relsup) — Reinitializes the supply systems.
• reloadtechnologies — Reloads the technology database
• reloadweather [] — Reload and regenerate weather
• remove_core [] — Remove core
• remove_interest [] [] [] — Spawns a unit in a province
• spawnactor [] [] [ OPTIONAL] — Spawns an actor with an optional animation
• srgb — Toggles sRGB
• tag [] — White peace with the specified countries.
• window(wnd) [Arguments: open/close] [window gui name] — Opens or closes the specified window
• winwars — Gives max war score in all wars for the country
• xp [XP amount] — Gives Army, navy and air experience to player • instantconstruction or inc — 1 day construction with sufficient IC for production
• instantresearch or inr — 1 day reasearch with sufficient leadership
• crudeoil — Gives 1000 Crude Oil
• Energy — Gives 1000 Energy
• Fuel — Gives 1000 Fuel
• Metal — Gives 1000 Metals
• Money — Gives 1000 money
• supplies — Gives 1000 Supplies
• nukes — Gives you 10 nuclear bombs
• addofficers — Gives you 100 officers
• rarematerials — Gives you 1000 Rare Materials
• noneutrality — Lowers your neutrality to 0
• debug fow — Toggles fog of war
• debug yesmen — Toggles if AI will accept your every diplomatical proposal (sometimes may not work)
![Hearts Hearts](/uploads/1/2/3/7/123780285/100601378.png)
• add_core [
• add_diplo — Adds diplomatic entroute
• add_equipment(ae) [
• add_interest [
• ai — Toggles the AI on or off
• ai_accept(yesman) — Toggles AI always accept diplomacy
• ai_invasion — Toggles AI AI naval invasions
• aircombat(airc) [
• aiview — Enable AI debug info
• allowdiplo(adiplo,nocb) — Allows to use all diplomatic actions for no matter the rules.
• analyzetheatres(anth) — Analyze theatres for errors.
• annex [
• bloom — Toggles bloom
• browser [url] — Show browser window
• browser_base_url [url] — Set browser base url
• building_health(bhealth) [
• cameraclamp — Toggles the camera clamping
• cityreload — Reloads the cities
• civilwar [
• collision(debug_collision) — Toggles debug display of normals/bounding boxes/collision
• combatsound — How often does the combat view give a random sound? 0-50
• createlean — Create LEAN textures
• debug_achievements_clear — Clear all achievements and user stats
• debug_ai_budget [CountryTag] — Show ai budget data
• debug_air_vs_land(dbg_cas) — Toggle debug mode for air vs land combat.
• debug_assert — Toggles asserts on/off
• debug_bloom — Toggles Bloom on/off
• debug_borders — Toggles Borders on/off
• debug_cities — Toggles Cities painting mode on/off
• debug_commands — Printing commandcount to message.log
• debug_crash(crash) — Crash!
• debug_diploactions — Start Counting diplomatic actions
• debug_dumpdiploactions — Dump diplomatic action data to game log
• debug_dumpevents — Dump Event data to game log
• debug_entities — Toggles Debug entities
• debug_events — Start Counting events
• debug_fronts — Toggles interpolated fronts debug
• debug_info — Toggles Debug info
• debug_lines — Toggles Debuglines
• debug_lockcamera — Toggles Camera locked on/off
• debug_nogui — Toggles GUI on/off
• debug_nomouse — Toggles mouse scrollwheel on/off
• debug_nuking — Allows to nuke every province without checking any conditions.
• debug_off_front_snap(dbg_fsnap) — Toggles offensive fronts snapping debug
• debug_particle — Toggles Particles Debug info
• debug_postfx — Toggles PostFX on/off
• debug_rivers — Toggles Rivers on/off
• debug_show_event_ID — Shows event ID
• debug_sky — Toggles Sky on/off
• debug_smooth — Toggle framesmoothing
• debug_tactics — Toggle visibility of debug tooltip for tactics
• debug_terrain — Toggles Terrain on/off
• debug_texture — draws textures like bloom
• debug_textures — Writes Texture info to application debug log
• debug_tooltip — Toggles Tooltips on/off
• debug_trees — Toggles Trees on/off
• debug_types — Will print the data type for all dynamic reference objects. Can only be used if using RTTI.
• debug_volume [
• error — Show errors in log
• event [event id] [
• filewatcher — Toggles filewatcher
• flagsoutput [
• Focus.AutoComplete — Allows national focuses to be instantly finished
• fow(debug_fow) [
• fronts — Toggle visibility of the foreign fronts
• fullscreen — Toggles fullscreen
• gbpaint [layer] [channel] — Toggles gradient border painting
• gbreload — Reloads gradient borders
• goto_province [province id] — Centers to province
• goto_state [state id] — Centers to state
• guibounds(gui) — Toggles GUI bounds debug
• hdr — Toggles hdr
• hdr_debug — Toggles hdr debugging
• help [command name] — Print out all console commands or a specific command description.
• helphelp — Double Rainbow help.
• helplog — Print out all console commands to game.log file.
• hsv — Converts RGB to HSV
• human_ai — Toggles AI for Human countries
• instant_prepare — Instantly prepares naval invasions
• instantconstruction(ic) — Toggles instant construction cheat.
• IP — Shows your IP
• manpower [] — Adds manpower to player
• mapmode [Mapmode type (int)] — Change mapmode.
• mapnames — Toggle map names
• massconquer(massc) — Mass conquer tool.
• morehumans(humans) [num] — Adds more humans
• moveunit [
• nextsong — Changes the currently playing soundtrack.
• night — Toggles night
• nomapicons — Toggles map icons.
• nopausetext — Toggles the pausebanner for nicer screenshots.
• nu [number] — Adds the specified amount of National Unity
• nudge — Go to the nudge tool
• observe(spectator) — Switches to play no country at all, and no longer shows messages or pauses the game
• occupationpaint(op) — Toggles occupation painting
• oos — Out of Synch
• particle_editor — Spawns a particle editor
• poll — Polls valid Events
• PostEffectVolumes.Default [posteffect_values name] — Toggles default posteffect values
• pp — Adds 1000 Political Power
• pp(fuhrer_mana,political_power) [PP amount] — Gives political power to player
• prices — Price Info
• PrintSynchStuff — Prints random count and seed
• profilelog — Prints out the profiling informations into time.log
• provtooltipdebug(tdebug) — Toggles the debug info in province tooltip
• reload [file name] — Reloads assets
• reloadfx [Arguments: map/mapname/postfx or *.fx filename] — Reloads the shader
• reloadinterface — Reloads the entire interface
• reloadoob [
• reloadsupply(relsup) — Reinitializes the supply systems.
• reloadtechnologies — Reloads the technology database
• reloadweather [
• remove_core [
• remove_interest [
• spawnactor [] [
• srgb — Toggles sRGB
• tag [
• window(wnd) [Arguments: open/close] [window gui name] — Opens or closes the specified window
• winwars — Gives max war score in all wars for the country
• xp [XP amount] — Gives Army, navy and air experience to player
In Paradox’s previous Hearts of Iron strategy titles with the same Clausewitz Engine, the following Console Commands menu would unlock. This dev console / cheats menu may return (they are untested so far) in the PC version of this new Total War game from the same publisher.
• instantresearch or inr — 1 day reasearch with sufficient leadership
• crudeoil — Gives 1000 Crude Oil
• Energy — Gives 1000 Energy
• Fuel — Gives 1000 Fuel
• Metal — Gives 1000 Metals
• Money — Gives 1000 money
• supplies — Gives 1000 Supplies
• nukes — Gives you 10 nuclear bombs
• addofficers — Gives you 100 officers
• rarematerials — Gives you 1000 Rare Materials
• noneutrality — Lowers your neutrality to 0
• debug fow — Toggles fog of war
• debug yesmen — Toggles if AI will accept your every diplomatical proposal (sometimes may not work)
These are all Hearts of Iron 4 cheats on Linux, Mac or PC so far. Until more are confirmed, we made the handy Hearts of Iron 4 guides listed above to help you with tips and tricks for the game!
Credits: Brian K.
Do you know of any Hearts of Iron 4 cheats or unlockables?
Let us know in the comments, you’ll get credit for finding out. – Thanks for visiting!
Let us know in the comments, you’ll get credit for finding out. – Thanks for visiting!
Tags:Hearts of Iron 4
Categories:Cheats, Mac Cheats, News, PC Cheats
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Hearts of Iron Cheats
- PC | Submitted by gregOk this is not exactly a cheat but a hack instead. But with this hack u can have free units of any kind and it only takes one day to build. U start by going into the hearts of Iron main game file then u go to the file named 'db' then u go into the file called units. In there is a list of every unit in the game. In every file of the units is the stats of them. But the only stats u can change are cost, build time, and manpower.
If u try to change any of the others it will cause your game to crash and be unplayable.
And there u have it. U can build as many units u want without waiting course u still will need supplies. - PC | Submitted by gregDuring gameplay press F12 to bring up the console then enter a code below:
rubber - Get rubber
coal - Get coal
steel - Get steel
manpower - More men
oil - Get oil
supplies - 500 supplies
escorts - more escorts
nuke - 1 nuke
war - everyone wants war
nowar - AI doesn't want war
di - Diplomatic influence set to 500
nolimit - troop building limits gone
norevolts - AI revolt toggle
nofog - Fog of war toggle
handsoff - Auto event pause toggle
difrules - Invincibility toggle
fullcontrol - control all nations toggle
showid - province ID toggle
event 1013 - More industrial capacity
transports - More transports
event 1150 - your goverment is replaced
event 1016 - use to change your politics (axis/comintern/allies)
event 1017 - use to change your politics (axis/comintern/allies)
event 1018 - use to change your politics (axis/comintern/allies)
event 1005 - your dissent will decrease by 5
event 1120 - your country wants war
event 1011 - steal science from other nation
event 1110 - increase war support by 5
event 1004 - +100 manpower
event 1012 - auto develops a tech.
event 2024 - truce with Russia(discontent agree= -50% disagree= +15%)
event 2011 - you get Czechoslovakia (before Germany have take it)
event 2001 - you get Austria (before Germany take it) - PC | Submitted by gregUse with event code above
1000 - Sabotage Research
1001 - Random leader loyalty down 4
1002 - 200 more supply resources
1003 - plus 100 Manpower
1006 - IC plus 6
1007 - plus 30 Manpower
1008 - Dissent plus 3 Supply -350
1009 - Dissent -3
1010 - IC -1
1014 - Choose Dissent plus 1 or -1
1015 - Choose Dissent plus 1 or -1 but a politician dies
1020 - Land fort -1
1030 - Cost fort -1
1040 - Steal technology
1050 - Commander assassinated
1060 - Commander defect
1080 - Commander executed
1090 - Dissent plus 5
1100 - Minister dies
1110 - War entry plus 5
1140 - Four ministers die, Dissent -10
2000 - War entry for France plus 10 and for UK plus 5
2100 - Choose join Germany or Germany annexes Austria or Dissent -40
2200 - Choose join Axis or Dissent -25 or trigger event
2300 - Join the Axis, Dissent -30
2400 - Germany Claims Memmel event
2500 - Dissent -5 -> Facism 20
2600 - Choose claim some provinces or the Russian/German pact
2700 - War against Soviets and Soviets claims terretory
2800 - Vichy France event (you lose a lot of leaders if not playing as France)
3100 - Spanish Civil War
3200 - Finnish Winter War event. Choose give in to Russian demands or declare war on Soviets
3300 - Sweden intervention in the Finnish Winter War
3400 - Spanish Civil War intervention
3500 - Italy Claiming Albania event
3600 - Invite Poland to enter alliance with the allies
3700 - Lend Lease Act
3800 - US oil embargo oil -10000
3900 - Give Iceland and Greenland to the US
4000 - Japan get bases in Vichy
4100 - Dissent -30
4500 - Put Pressure On Siam event
5000 - Oil from Romania (Oil plus 1500)
Modifications are PC gaming's greatest strength - they allow fans and budding programmers to take something they love, and make something unique out of it. Mod communities are also largely responsible for the continued longevity of many staple (and classic) game series. The Paradox Interactive games are no exception to this - sure, the grand strategy company has now adopted a comprehensive plan of post-launch support that includes free and paid content with new or expanded features, but mods are still a vital part of their appeal and eco-system.
As these games grow, their mod community grows with them as they have access to more and more tools to make some pretty fantastic mods. In this article, I'll explore my personal favourite total conversions of Paradox’s flagship titles: Crusader Kings II, Europa Universalis IV, Hearts of Iron IV and Stellaris. Enjoy!
Crusader Kings II
To kick off the list, we must talk about the most iconic strategy mod ever created. A Game of Thrones is the staple user-created content for Crusader Kings II, with its extremely fitting setting and mechanics. This modification is set across many bookmarks based on the different timelines within the A Song of Ice and Fire universe, which allow players to participate in the most interesting historical bookmarks, just like the base game. As for the mechanics, the scheming, alliances, plots, and warfare fit directly into this fictional world, which brings to life the atmosphere depicted within the book and TV series. Therefore, the nature of this fictional universe and the gameplay style of Crusader Kings combine to create an amazing unique experience at a highly developed level.
Not only is the setting natural to the game, the playability of the mod utilises established Crusader Kings II features. For anyone who has played within the Holy Roman Empire, playing as a Westerosi Lord Protector and vassal is similar. Although, the HRE elects its Emperor, whereas the Seven Kingdoms has a hereditary monarchy instead. As for Essos, the continent has Merchant Republics, Horse Lords, and other forms of government types, which make the modification familiar with regular CK2 players.
Meanwhile, warfare in Westeros is unique to every character's decisions. Playing from the Clash of Kings bookmark, I found myself not getting involved in a war while my vassal decided to support the claim of Stannis Baratheon. The map updated to show the fragmentation of Westeros, without ruining the hierarchy of titles within the game. This feature is exceptional as it encourages every playthrough to be unique in approach which is very important for creative players.
The Stone Way making its own decisions independently but still a part of the Dornish realm.
In addition, ASOIAF expands upon character-defining features of the game. With Way of Life and Monks of Mystics being character enhancing DLCs of the game, these elements created an opportunity to bring in legendary elements of the Game of Thrones universe to the mod.
In the base game, selecting certain character focuses allowed the player to enhance themselves in various ways. For example, Robert Baratheon could be attempting to hone his skills in combat and would seek out a sparring partner, this partner could be Eddard Stark, which could create lifelong friendship, whilst still improving the marshall mechanic. Following on from Robert Baratheon’s combat successes, we know he became a master of the warhammer. In the clash of kings bookmark, Robert Baratheon’s warhammer is inside the King's Landing treasury and can be used by characters and gives of effects for the owners of the item. Other atmospheric content exist, such as Valyrian Steel or Dragon Eggs, which can be used to enhance a character's ambitions and provide other sort of military bonuses. These mechanics help to build up the fictional atmosphere, whilst adding in new ways to reward a character's focus.
A look inside king's landings collection of lore items.
The Game of Thrones mod is rated the 3rd most popular content on moddb, and you can get it here.
Runner up:Project Augustus. This mod creates a timeline for the end of the Western Roman Empire to Charlemagne. The mod works well with the theme of the game as the Dark ages share similar themes with the later Medieval era. Although the mod offers nothing new other than some interesting bookmark, historical invasions and battles to play through. You can get the mod here in the Steam Workshop.
Europa Universalis IV
In contrast to CK2, Europa Universalis is about having nations that aim to expand their territory across the world, and become great powers. However, Europa Universalis looks into the Early Modern timeframe, and so limits the Empire potential. Meet 'The Extended Timeline Mod', which improves on the empire building of the base game and adds in near enough every possible bookmark in recorded history. These timelines are excellent to play along with the nations they have designed themselves.
Each bookmark offers interesting challenges to experience. Those familiar with the Total War settings are aware of the struggles of Ancient Europe, and those that have played Hearts of Iron know the difficulties in controlling a vast empire at war. This modification combines those feelings into a more simplistic Europa setting where picking and playing a nation is much simpler, without affecting the difficulties in decision making, Not to mention the enjoyment of building an empire differently than history.
A look into one of the bookmarks in the Extended Timeline Mod.
Those that have played vanilla EUIV know the satisfaction of surviving an ironman campaign with a sizeable empire. They are also aware of the easy, intermediate, and hard nations that exist within the game. The Extended Timeline content is a perfect opportunity to explore the other eras and attempt to make an empire out of long and troublesome hours put into a vastly different save. You can download The Extended Timeline Mod here.
Runner up:Warcraft Universalis. I figured I would include this mod as a runner up because of the potential it has to be successful. Currently, the mod is very buggy -- ages progression doesn’t seem to work for important timeline events and the unit packs don’t work correctly. If these all worked correctly perhaps Warcraft would be my first choice, because a return to a strategic Warcraft approach is something I would like to play again. Check it out here.
Stellaris
Stellaris is a pretty young game, with no predecessor to reflect on. With the game's release just over a year ago, many modders have brought numerous ideas to the table. After playing a few of the different total conversions mods, Star Trek: New Horizons stood out among the crowd. The 'Star Trek' mod brings their own storylines for many of the notable races, expands the technology tree and includes their own events. It also includes a lot of visuals that truly recreate the Star Trek universe, such as a number of different race ships, building appearances, and ship part effects. They also put in the time and effort to design Star Trek races, where there are currently 51 playable empires, whilst other species are not playable but in the game (like the Borg).
A list of Star Trek races, each with their own custom traits and appearances.
For those with good enough PC’s, the developers have made a 2000-star map of the Milky Way. The map has all the playable races in it, in addition to the non-playable. This map really tries to recreate the vast story of Star Trek for all those mega fans of the series. For others that want a more random base game feeling, there are smaller maps where only partial amounts of the Star Trek races are involved, simulating a standard playthrough with the perks of the mod instead.
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Throughout my time experimenting with the modification, I played as United Earth, allied with the Vulcans instantly, and sailed off into the night. After a few years, I got a strange notification saying a probe was coming my way. It turns out it was the Xindi Incident whose story unfolded in a 2003 TV episode of Star Trek Enterprise.
The mod’s developers also included the Federation as an end goal of the main races. If you play as one of the four founding factions (Human, Vulcan, Andorian, or Tellarite), you can create the in-game event for the creation of the United Federation of Planets. To do so, you must increase your relations with the other 3 empires, however, you only need two of the for the event to fire.
It is for these reasons I chose this mod as my favourite, as it generated an atmosphere that no other could replicate. You can check it out through this link to the download page.
Runner up: The Stellaris Alpha Mod is unlike the other total conversions that have a sci-fi reference. It has amplified much of the base game's mechanics, as well as the DLC mechanics. From technology to planetary functions, it broadens every aspect of the game that makes it feel extremely different to the unmodded version. The modification calls itself the unofficial expansion. You can get the Alpha Mod here.
Hearts of Iron IV
Similarly to Stellaris, Hearts of Iron IV is just over a year old. Unlike Stellaris, it has predecessors to go from. Kaiserreich, the best mod from Hearts of Iron II, has been redeveloped for Hearts of Iron IV. Kaiserreich is an alternate history based on the Germans, Habsburg Empire, and Ottomans winning the First World War. This mod creates a scenario that places emphasis on other nations and completely redefines many other countries. One of the base game's biggest struggles is the importance of the smaller historical nations. In the mod, many countries are reinvented to suit a very alternative history, which creates an all new experience to play through.
Many empires have had their national trees customised to suit the alternative history setting of the game. This creates a new atmosphere because many nations can make an impact with their unique trees. It is also beneficial to replayability because the player tends to have little knowledge of how this will end as the historical great powers are now totally in a different position.
A screenshot showing how in depth the custom national focuses are.
The developers also altered how the government works. After the war, Great Britain had a communist revolution and the monarchy fled to Canada, creating two different playable elements of the British. Other nations, like the French, are a commune, while Germany and Austria are authoritarian etc. As for the other European nations, they now have a purpose that can use their unique trees to have their own style and join their own factions, meaning every country has a number of playstyles.
Following the historical trend, the two factions are democratic Britain, its colonies and France vs Germany and its allies. Despite its historically similarity, the Grand Alliances of the Second World War completely different in nature due to the major power changes and the redeveloped countries. The possibilities of partners joining and leaving are bountiful, due to the developed national focus trees and different political systems in every country. Not to mention that the British Isles, Asia and Russia are no longer bound to any faction at the start of the game, so that can generate surprise allegiances depending in every game.
A look at how many options are available for the minor nations to determine their course in the upcoming war.
To capture the nature of the alternative reality, the team introduced an stability system to the game. The feature bases itself on the Political Power mechanic, where Political Power is spent on narrowing your nation's goal. In this system, spending political power can send you into the negatives, which will cause instability in various forms that could lead to revolution. This mechanic is an interesting challenge and creates uniqueness to every save. To play Kaiserreich, follow this link.
Runner up:Millennium Dawn. Despite not having made it as my favourite, Millennium Dawn is making potential. The mod is set in the year 2000 with the current world affairs in mind. They have also done similar national focus alteration which can alter how present day issues have been dealt with. With further development, this modification can make for some exciting playthroughs. You can download Millennium Dawn here.
Those are my favourite mods for Paradox’s flagship titles, so go play them if they interest you. If you have already played some or all the content in this article, what is your opinion on their quality? Do you have a personal favourite you feel I missed out? Let me know in the comments below, so we can appreciate the modding community in strategy games more!
Jun 16, 2019 General Divinity: Original Sin 2 Discussion. General discussion about Divinity: Original Sin 2. 154 topics; 106 replies. Jul 16, 2018 Divinity Original Sin 2 Tutorial / How to install mods / List of the best mods / Improve your game! Divinity: Original Sin 2 - Top 10 Essential Mods - Duration: 11:32. Good news for our Sekiro, Resident Evil 2 (2019), Vampire the Masquerade - Bloodlines, Dawn of Man, and Surviving Mars communities! As of version 0.18.5, our new mod manager Vortex now supports modding for all of the above games meaning you can use Vortex to mod 59 different games total. Divinity original sin 2 nexus mods. Game: Divinity: Original Sin 2 - Definitive Edition. Happily Emmie After is a mod to the DOS 2 campaign that re-designs the “Finding Emmie” quest, offering players a chance to give Buddy and Emmie a happy ending. The quest begins in Fort Joy and can be resolved before leaving the island, though the epilogue and final wrap up takes place. Game: Divinity: Original Sin 2 - Definitive Edition When logged in, you can choose up to 8 games that will be displayed as favourites in this menu. Empty favourite.
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![Hearts Hearts](/uploads/1/2/3/7/123780285/100601378.png)
Hearts of Iron IV PC Game Overview
Genre(s): Simulation, Strategy
Description: Vісtоrу іѕ аt уоur fіngеrtірѕ! Yоur аbіlіtу tо lеаd уоur nаtіоn іѕ уоur ѕuрrеmе wеароn, thе ѕtrаtеgу gаmе Hеаrtѕ оf Irоn IV lеtѕ уоu tаkе соmmаnd оf аnу nаtіоn іn Wоrld Wаr II; thе mоѕt еngаgіng соnflісt іn wоrld hіѕtоrу.
Download Hearts of Iron IV full version from this blog. Gamesena.com offering this latest game for free. Get working game without bugs and error. We had posted direct download links to download this game for PC (Personal Computer) without cost (100% free). The latest and updated game by the publishers are given here. Hearts of Iron IV in highly compressed form without viruses. Download complete game from here. Gamesena.com also provides crack patch of this game. Please install it using recommended settings. Enjoy playing this amazing game for free on your PC. Share with friends. Some features and screenshots from the game are given below.
Hearts of Iron IV Free Download
Following are the main features of Hearts of Iron IV PC Game that you will be able to experience after the first install on your Operating System.
Features:
- Tоtаl ѕtrаtеgіс wаr: Wаr іѕ nоt оnlу wоn оn lаnd, ѕеа аnd іn thе аіr. It’ѕ аlѕо асhіеvеd іn thе hеаrtѕ аnd mіndѕ оf mеn аnd wоmеn.
- Authеntіс rеаl-tіmе wаr ѕіmulаtіоn: Lеt thе grеаtеѕt соmmаndеrѕ оf WW2 fіght уоur wаr wіth thе tооlѕ оf thе tіmе; tаnkѕ, рlаnеѕ, ѕhірѕ, gunѕ аnd nеwlу dіѕсоvеrеd wеароnѕ оf mаѕѕ dеѕtruсtіоn.
- Aѕѕumе соntrоl оf аnу nаtіоn: Chооѕе frоm thе grеаtеѕt роwеrѕ ѕtrіvіng fоr vісtоrу, оr thе ѕmаll nаtіоnѕ trуіng tо wеаthеr thе ѕtоrm.
- Turn thе wоrld іntо уоur bаttlеfіеld: Exреrіеnсе thе full WWII tіmеѕраn іn а tороgrарhісаl mар соmрlеtе wіth ѕеаѕоnѕ, wеаthеr аnd tеrrаіn. Snоw, mud, ѕtоrmѕ саn bе bоth уоur ѕtrоng аllу аnd а ruthlеѕѕ еnеmу.
- Nеgоtіаtе оr fоrсе уоur wіll: Exреrіеnсе thе аdvаnсеd роlіtісѕ аnd dірlоmасу ѕуѕtеmѕ, fоrm fасtіоnѕ, еngаgе іn trаdе fоr rеѕоurсеѕ аnd арроіnt mіnіѕtеrѕ tо уоur раrtу.
- Intеnѕе Onlіnе Cоmbаt: Bаttlе іn bоth соmреtіtіvе аnd соореrаtіvе multірlауеr fоr uр tо 32 рlауеrѕ. Fеаturіng сrоѕѕ-рlаtfоrm multірlауеr.
- Gіvе уоur nаtіоn а unіquе еdgе: Exреrіеnсе thе flеxіblе tесhnоlоgу ѕуѕtеm, whеrе аll mајоr роwеrѕ gеt thеіr оwn unіquе іdеntіtу. Dеvеlор dеtаіlеd hіѕtоrіс tаnkѕ аnd рlаnеѕ thrоugh rеѕеаrсh аnd аrmу еxреrіеnсе.
Hearts of Iron IV Download
This game system requirements are described in the content below. With these specifications, the game will run smoothly and graphics would be crystal clear. A machine (CPU) better than these specifications is most beneficiary.
Hearts of Iron IV PC Requirements:
OS: Wіndоwѕ 7 64-bіt оr nеwеr
Prосеѕѕоr: Intеl Cоrе 2 Quаd Q9400 @ 2.66 GHz / AMD Athlоn II X4 650 @ 3.20 GHz
Mеmоrу: 4 GB RAM
Grарhісѕ: ATI Rаdеоn HD 5850 оr NVIDIA GеFоrсе GTX470 wіth 1GB VRAM
DіrесtX: Vеrѕіоn 9.0с
Stоrаgе: 2 GB аvаіlаblе ѕрасе
Sоund Cаrd: Dіrесt X- соmраtіblе ѕоundсаrd.
Addіtіоnаl Nоtеѕ: Mоuѕе аnd kеуbоаrd аrе rеquіrеd. / Lаtеѕt аvаіlаblе WHQL drіvеrѕ frоm bоth mаnufасturеrѕ/ Intеrnеt Cоnnесtіоn оr LAN fоr multірlауеr, Uр tо 32 оthеr рlауеrѕ іn multірlауеr mоdе.
Prосеѕѕоr: Intеl Cоrе 2 Quаd Q9400 @ 2.66 GHz / AMD Athlоn II X4 650 @ 3.20 GHz
Mеmоrу: 4 GB RAM
Grарhісѕ: ATI Rаdеоn HD 5850 оr NVIDIA GеFоrсе GTX470 wіth 1GB VRAM
DіrесtX: Vеrѕіоn 9.0с
Stоrаgе: 2 GB аvаіlаblе ѕрасе
Sоund Cаrd: Dіrесt X- соmраtіblе ѕоundсаrd.
Addіtіоnаl Nоtеѕ: Mоuѕе аnd kеуbоаrd аrе rеquіrеd. / Lаtеѕt аvаіlаblе WHQL drіvеrѕ frоm bоth mаnufасturеrѕ/ Intеrnеt Cоnnесtіоn оr LAN fоr multірlауеr, Uр tо 32 оthеr рlауеrѕ іn multірlауеr mоdе.
Hearts of Iron IV Beta Download
Here are quick steps how to installing Hearts of Iron IV PC Game, make sure you follow the steps that we have given below correctly.
- Extract with latest winRAR version.
- Install Game-setup.exe.
- Wait until is done.
- Copy over the cracked content from the /CODEX directory to your game install directory and overwrite.
- Play the game.
- Enjoy.
Note: Support the software developers. If you like this game, please buy it! Thank you very much.
![Game Game](/uploads/1/2/3/7/123780285/986451856.jpg)
Hearts of Iron IV Cheats
The download links have been collected from different file hostings (like Userscloud, Usersfiles, Zxcfiles, Kumpulbagi, Copiapop, Clicknupload, Hugefiles, Rapidgator, Uploaded, Up07, Uptobox, Uploadrocket, and other fast direct download links). We also provide torrent and FTP links which have reliable download speed. If you had noticed any problem in the link or in the file which you are downloading, inform us immediately so that we can fix it as soon as possible. We hope this game works fine in your system with above mentioned specs. If you don’t have the specs of system, please upgrade first to play this game, otherwise it will not work fine. Direct links to download this game is given below. Thanks for having look over our work!
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Hearts Of Iron 4 Mods Steam
Review Overview
Hearts Of Iron 4 Game Of Thrones Mod 2
Summary : Hearts of Iron IV Free Download game setup full version with crack in direct download and torrent links for PC. Hеаrtѕ оf Irоn IV is strategy game.
User Rating: 3.05( 2 votes)
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- Home
- New Page
- About
- Contact
- Two Worlds 2 Co Op
- Slave Ii Star Wars
- How To Download Anthem Vip Demo Ps4
- Aspire One Boot From Usb
- Midtown Madness 3 Full Rar
- Fast And Ferouss 8 Full Movei In Tamil
- Hyundai Sonata Maintenance Schedule
- What Is The Best Paint For Kitchen Cabinets
- Duel Links How To Get Enemy Controller
- Hotspot Shield Elite 7.20.9
- Hearts Of Iron 4 Game Of Thrones Mod
- Skyrim Clothing Mods Cbbe
- Companion Guide Mount And Blade
- Rise Of Legends Vinci
- Flicker Free Plugin Crack
- Windows Update Icon Missing
- Fallout 4 Armor Color Swap
- Affinity Designer Free Download Mac