Sand Dragons are really strong and have anti-air splash to help against flying threats. Once you have a good Timonium income and your enemy is implementing hordes of flying units, you should try to get to Great City as quick as possible to get access to Sand Dragons.

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Rise Of Legends Vinci

Upgrading is very important to survival. Make a point to provide troops with enhancements as soon as the necessary resources are available. Should you decide to build a Sand army, think about constructing an Eternal Flame at your biggest mine. This way it will be protected against flying raids, and its range attack upgrade helps all Alin units.

The Cuotl

Make sure you bring your Shields and Cloak! In the beginning shields are very restricted, but using shields means you have 20 extra health – so use shields. Implement Cloak when units are down to 1/5 health (no lower, any ammo flying when the Cloak is turned on are going to do damage) to take that unit from the fight and send it back to heal.

Should you come into the possession of an extra Holy Ark, you won’t be able to stack healing, so take the second Holy Ark and Channel one unit production building or a mine. In a long drawn out affair all benefits should be used.

Sun Idols are costly Large City units, but a non-upgraded soldier unit will be completely destroyed when hit by their trample. One Sun Idol can easily eliminate up to six soldier units and take very little damage in the process as long as the units are Cuotl or Vinci.

Holy Ark healing means you should mass your troops to take advantage of its healing. Keep the damage you’re receiving below the healing of the Holy Ark and it can nullify it. Should the enemy counter by massing fire on one target, cloak it.

Slave ii star wars. As the Cuotl can only get energy income from owned sites, grab Neutrals as soon as you can to begin building a useful economic foundation.

Your Jaguar is capable of hitting up to four soldiers with one attack, but as a soldier unit thins out, the overall damage the Jaguar does starts to decrease. Once the soldier unit is reduced a little, think about changing targets and sending in another unit to finish the job.

The Vinci

The overall flexibility of the Vinci makes it difficult to concentrate on only a few tactics. One thing you should do is to limit Research Lab upgrades and Prototype selections to choices that add to your tactics.

Implement Volley Fire in situations with numerical superiority against a slow-moving enemy and it might totally destroy the enemy. Don’t bother using Volley Fire to compliment Siege Attack against buildings; Volley Fire doesn’t improve its damage.

Clockwork Spiders are one of the Vinci’s stronger units, but they’re cost is very high. Their best skill is the ability to trample soldiers, while still being able to stay in motion and attack buildings or flying units. You should make sure to web your opponents because it slows them down.

While were at it we should mention Clockwork Men, who like the Jaguar to damage up to four soldiers with one attack. The damage the Clockwork Men do also lessens – like the Clockwork Spiders – as the soldiers thin out, so switch to another target after they start to thin. Clockwork Men also have a special Clockwork Buff, and they should be grouped near one another to provide extra healing and offensive force.

Juggernauts are strong, but are hardly the emperor of the battlefield. They need to be supported by other units to be most effective and if they aren’t they can be eliminated faster than most Rise of Nations gamers are aware of. Always keep one or two around support forces, and you’ll have the ability to attack on the move against your opponents heroes and huge units while trampling ranged soldiers like their pawns.

v. 2.5
Changelog:
General Fixes:
* Windows Vista fixes.
* G15 Keyboard fix.
* Added IME Support.
* Addressed an issue with relics on Frozen Standoff map.
New Maps Added:
* (2)Ashfall
* (2)Frigid Scar
* (2)Thrones
* (4)Shifting Sands
* (4)The Bitter Crossing
* (6)Erebann
* (6)Lachlin
* (6)The Doge's Vault
* (8)Crossing the Highland
* (8)Hidden Temple
Balance Changes:
General:
* Reduced purchase cost for ALL flying heroes by 10m and 10w.
Cuotl:
* Eagle Bomber Siege Attack changed from 22 to 25.
* Sun Idol and Elite Sun Idol Range increased from 16 to 17.
* Veteran Quetzal Ramp lowered from 15m to 10m. Elite Quetzal Ramp lowered from 15m to 10m.
* Increased High Priest Speed from 33 and 54 to 38 and 57.
* Boosted Shok's speed by +5.
* Xil's Sun Blast power now lasts 10 seconds longer for all levels.
Alin:
* Boosted Glass Dragon/Elder Glass Dragon cost to 600 Timonium from 500.
Vinci:
* Increased Giacomo Ground Attack by 1, 2, 2, 2, 2.
* Increased Giacomo Hit Points by 10%.
* Doge Walker Timonium cost reduced by 30T to 120T
* Pirata Flyer Turret speed lowered by 10.
* Pirata Flyer Turret arc lowered from 300 to 180.
* Reduced Nullifier duration from 45 seconds to 30 seconds.
* Glorious Statue Inspiration power radius doubled from 10 to 20.
* Increased damage done by Scout Flyer Bomb Drone to buildings by 20%

Rise Of Legends Cheats

* Clockwork Miner rate reduced to +5 rather than +7.
* Bunker Fort HP reduced from 5000 to 3200
* Reduced Timonium cost of Doom Cannon from 1800 to 1650.
Report problems with download to [email protected]
Name
Type
Size
Date
Total
7 days
Rise of Nations: Rise of Legends - v.2.5patch314.3 MB7/28/201517.7K80
Rise of Nations: Rise of Legends - Motter's New Nations v.10102017mod58.5 MB11/3/20177.6K24
Our Rise of Nations: Rise of Legends strategy guide details all the campaign scenarios you might encounter. Might? Yup, as you can choose your own way through the world map, not all of them are obligatory to complete. Here you'll find walkthroughs to all missions from Vinci, Alin, and Cuotl campaigns.
The only scenarios that are not explained in detail are the Skirmish ones, missions no different from any game you play in that quasi-multiplayer mode. They are initially connected to some of the territories in each of the 3 campaigns, and also appear every time you loose a territory and want to reclaim it (in other words, you don't get to repeat story-based missions this way). The way you play them is pretty obvious and is based mostly on you overall knowledge of the game's mechanisms.
HINT: There are no real 'better' and 'worse' ways to choose your path through the world map, so we don't suggest anything in this matter. Feel free to make your own choices. Oh, and, you know. Have fun.

About Rise of Nations: Rise of Legends Game Guide

Author : Krzysztof 'Lordareon' Gonciarz for gamepressure.com
last update : May 5, 2016
Guide contains : 29 pages, 116 images.
Use the comments below to submit your updates and corrections to this guide.

Hot Topics of Rise of Nations: Rise of Legends Game Guide

Rise of Nations: Rise of Legends Video Game

Journey to the land of Aio, a world embroiled in an epic battle between the forces of Magic and Technology. Fight through towering cities, flame-swept deserts and brutal ice plains in battles filled with mystic creatures, impossible machines, and stunning acts of magic. Guide a young inventor's struggle to unravel his world's ancient past and unite its people against an unimaginable threat. Our award-winning Conquer the World gameplay pulls you through a new world of heroes, monsters, loyalty, and betrayal. And multiplayer carnage reigns supreme when you take the war online.
- Conquer the World Campaign
- The immensely popular Conquer the World (CTW) campaign returns with exciting updates.
- Genre-defining graphics and special effects
- Cutting-edge, industry-leading technology combines with awe-inspiring art design to create gameplay and environments unlike anything ever seen.
- Innovations in the RTS genre
- Rise of Nations: Rise of Legends evolves the franchise's trademark gameplay features—such as borders, attrition, huge armies clashing, and the building of cities—but with innovative twists.
- Streamlined and intuitive gameplay
- Improved army and research interfaces make for easier and more streamlined gameplay with less emphasis on micromanagement.
- New options for multiplayer and online play
- Several new, innovative, multiplayer features allow even a 20-minute game to be a rewarding experience.
- Compelling and integrated story line

Rise of Nations: Rise of Legends PC version System Requirements

Recommended: Pentium 4 1.4 GHz, 512 MB RAM, graphic card 64MB (GeForce 3 or better), 4.5 GB HDD, Windows XP