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So what do you guys think about the game? Is it worth it to give the game a try? Or can you think of another lesser known open world RPG thats better?
From United States
Many people might not care about co-op play, but now I specifically look for Co-op in a game.
That said, I can't believe no one has mentioned the co-op in this (PC) gog version!
So does the co-operative feature work?
And if yes, then please describe the interface so I have an idea of the interface/ match-making system.
That said, I can't believe no one has mentioned the co-op in this (PC) gog version!
So does the co-operative feature work?
And if yes, then please describe the interface so I have an idea of the interface/ match-making system.
No posts in this topic were marked as the solution yet. If you can help, add your reply
Waltorious
Waltorious Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
I have not tried the co-op so I can't tell you how it works, but I can tell you that you need to get a key from GOG in order to play in co-op. To do so, go here:
http://www.gog.com/en/support/contact/technical_issues_with_games/two_worlds
Select 'multiplayer key request' from the menu and then send it. You should get an email from GOG with the key in a few business days.
And yes, this is a rather weird and obtuse way to get a multiplayer key.
http://www.gog.com/en/support/contact/technical_issues_with_games/two_worlds
Select 'multiplayer key request' from the menu and then send it. You should get an email from GOG with the key in a few business days.
And yes, this is a rather weird and obtuse way to get a multiplayer key.
Mr.Red
Mr.Red Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
Thank you, Waltorious! Your information definitely helped, so I figured I'd thank you formally. That IS a weird way to get a multiplayer key. I am just very skeptical with these old games on whether they support multiplayer in any way, shape, or form.
But the original question still stands. If anyone has tried to play multiplayer on Two Worlds (epic edition from gog), then I'd like to know if and how it works.
But the original question still stands. If anyone has tried to play multiplayer on Two Worlds (epic edition from gog), then I'd like to know if and how it works.
stylez82
stylez82 Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
Waltorious: I have not tried the co-op so I can't tell you how it works, but I can tell you that you need to get a key from GOG in order to play in co-op. To do so, go here:
http://www.gog.com/en/support/contact/technical_issues_with_games/two_worlds
Select 'multiplayer key request' from the menu and then send it. You should get an email from GOG with the key in a few business days.
And yes, this is a rather weird and obtuse way to get a multiplayer key.
Thanks for the info Waltorious.http://www.gog.com/en/support/contact/technical_issues_with_games/two_worlds
Select 'multiplayer key request' from the menu and then send it. You should get an email from GOG with the key in a few business days.
And yes, this is a rather weird and obtuse way to get a multiplayer key.
Ludeman
Ludeman Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
Waltorious: I have not tried the co-op so I can't tell you how it works, but I can tell you that you need to get a key from GOG in order to play in co-op. To do so, go here:
[url=
Select 'multiplayer key request' from the menu and then send it. You should get an email from GOG with the key in a few business days.
And yes, this is a rather weird and obtuse way to get a multiplayer key.
stylez82: [url=
Select 'multiplayer key request' from the menu and then send it. You should get an email from GOG with the key in a few business days.
And yes, this is a rather weird and obtuse way to get a multiplayer key.
Two Worlds 2 Coop Campaign
Thanks for the info Waltorious. In a few business days!?! Are you kidding me. Thats lameKadlin
Kadlin Sorry, data for given user is currently unavailable. Please, try again later. View profileView wishlistStart conversationInvite to friendsInvite to friendsAccept invitationAccept invitationPending invitation..User since {{ user.formattedDateUserJoined }} Friends since {{ user.formattedDateUserFriended }} Unblock chat User blocked This user's wishlist is not public.You can't chat with this user due to their or your privacy settings.You can't chat with this user because you have blocked him.You can't invite this user because you have blocked him.From United States
Why is it lame? Waiting a few days isn't that long or bad.
Since the question was dug up anyway, let me answer:
Basically in Two Worlds, multiplayer consists of different maps. First you go to a city you select where you can meet other players and find games to join, you can also shop, train, and sell things here. Then you have to select a map from a list once you find or start a game. Take the game map from single play, but it's all split up into sections. You and your friend(s) will play one section of map at a time, you have to solve about 3 quests on each map before you can continue to the next map.
There are other quests and fighting type arena things you can do, not all are found in single play, but I haven't done or tried them all yet.
Since the question was dug up anyway, let me answer:
Basically in Two Worlds, multiplayer consists of different maps. First you go to a city you select where you can meet other players and find games to join, you can also shop, train, and sell things here. Then you have to select a map from a list once you find or start a game. Take the game map from single play, but it's all split up into sections. You and your friend(s) will play one section of map at a time, you have to solve about 3 quests on each map before you can continue to the next map.
There are other quests and fighting type arena things you can do, not all are found in single play, but I haven't done or tried them all yet.
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This is my favourite topic
Two Worlds seriesthat janky). So what do you guys think about the game? Is it worth it to give the game a try? Or can you think of another lesser known open world RPG thats better?
Of all the open-world roleplaying games of the past decade, Two Worlds was likely the worst. Its titular globes represented an unpolished, badly translated Gothic-clone orbiting an interminable, lifeless Oblivion-clone. Yet this sequel almost completely redeems the series. Its combat is innovative, character choices are meaningful, it's gorgeous to explore and it's largely bug-free. Until it peters to a linear, inglorious finale, Two Worlds 2 offers remarkably satisfying open-world adventuring. In two words: much better.
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The original game was little more than an open-world sandbox with a skeletal plot to serve as a navigational aid. NPCs had little to say, and even that dialog was barely coherent. TW2 fleshes out its world with a more substantive storyline and characters who, while still not loquacious, are personable and articulate. The plot remains simple—your haplessly bound and uncomfortably attractive sister needs rescue—but the improved story and colorful NPCs, including some unlikely orc allies, make exploring this world purposeful and rewarding.
The new engine is often stunning, and definitely a graphical leap above recent open-world RPGs. TW2 offers some great hand-crafted environments, including dense forests, imposing swamps and scenic grasslands. They're inhabited by far more critter types than in similar games, including an abundance of natural wildlife and supernatural beasties. The AI isn't sophisticated—enemies largely just charge you—but NPCs have schedules and humanoid foes display some organization, breathing life into environments. (To mitigate the hassle of waiting for NPCs to arrive at their jobs, nighttime is accelerated to pass in moments.)
The open-ended skill system eschews classes and gives you an abundance of tactical options to consider. I decided that I was going to be a death-dealing spelunker to solve a chain of labyrinth quests, so I equipped an axe and a torch (a necessity in TW2's pitch-black dungeons). After acquiring the Fire Strike skill, a portion of the physical damage I inflicted became fire damage, thanks to the equipped torch. Once I gained Shield Pull, I could disarm enemies with my axe. After realizing that undead were more vulnerable to blunt trauma, I nabbed a skill book to unlock a mace-specific feat that stuns opponents. Many undead bones can attest to the usefulness of non-combat skills—whenever I overloaded, I dismantled extra loot into components which I used to substantially improve my equipped gear.
Magic is similarly customizable, and allows you freedom to alter spell effects at any time by substituting collectible modifiers. Only the stealth system feels underdeveloped, although instantly assassinating surprised opponents is hugely satisfying.
TW2 still has plenty of room to grow, though. You can't fight on horseback, for instance. Many skills are unbalanced—some are of dubious utility while others, such as Alchemy, feel half-baked. The single-player story gets increasingly linear for little payoff; we still get a sizable map out of the deal, but later areas aren't as fleshed-out since the plot isn't compelling enough to justify limiting open-world exploration. Multiplayer is improved, but is disappointingly mission-based instead of allowing co-op wandering.
Yet it is such a huge improvement over its dismal predecessor that it's oh-so-close to being an outstanding RPG. Its design just needs some rationalization and focus to achieve something great.
There’s a passage in the Bible that, when simplified, says that the sins of a father would be passed on to his son and the only way to break this cycle is through Jesus. I’m not sure if divine intervention has a part in Two Worlds 2’s creation, but by some miracle the game breaks out of the stigma the original Two Worlds created, and somehow Two Worlds 2manages to be a pretty decent RPG in the process.
Two Worlds 2 starts out with your character being freed from a dungeon by a band of Orcs as he begins a quest to save his sister from the evil lord Gandohar. Character creation is fairly in-depth, with plenty of options to customize your appearance all the way down to “brow angle.” Sadly your main character can only be a male – so female players and men who like to role-play as girls are in for a disappointment. As soon as you jump into the game world you are greeted with some truly impressive visuals – vibrant landscapes, lush trees and grass, and impressive draw distances.
One thing I immediately liked about Two Worlds 2 is that your character isn’t locked into a class. While there are many different areas you can apply skill points to based on class – warrior, mage, assassin, and ranger – you aren’t locked into any one of these things. Combine this with the quick on-the-fly weapon and armor set switching, and it’s easy to play up to three “classes” at any time.
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Speaking of weapons and armor sets – the one really stand-out feature of Two Worlds 2 is its crafting system. Every item can be broken down into basic components – a sword into iron, a shield into wood, a helmet into leather and steel. These components can then be used to upgrade your existing items to make them more powerful. Of course, determining what’s “more powerful” is a bit of a conundrum in itself because, by default, item stats are represented by a bunch of indiscernible icons. Thankfully this can be toggled with a option in the settings menu, but it took me a good 10 hours of playtime before I dug out the manual and realized it.
Another option you’ll want to make sure to set is the auto-save time; the more frequent the better. Because when you’re dead in Two Worlds 2 – and you will die a lot – you’re dead and need to reload. Part of this problem of dying so often comes from trying to figure out if the giant ant you are about to face off against will kill you with one swift blow from its antenna, or if you are an equal match for it. I’m still not sure how you’re expected to decide if you are capable of facing off with an enemy. According to Southpeak this isn’t something presented to the players, instead you get a set of icons that show their resistances.
If your character happens to be magic focused, there’s another piece of the crafting system that deals solely in spells. The spell system is based on cards that carry attributes. For instance, you may have a fire card and combine it with a projectile card. Instant fireball. But now you stack in a ricochet card and that fireball suddenly bounces between enemies. There’s a whole range of modifiers and base types here to play with to create spells to your heart’s content – modifiers based on properties like fire, earth, water, air, life and death. Each spell goes into an amulet, and at any time you can have up to three amulets active.
If all this wasn’t enough customization there’s an addictive alchemy system as well. Just about every enemy has some sort of raw element yanked from its smouldering corpse – whether it’s a baboon tongue, wolf claw, etc., it can somehow be used to create a potion. You’ll want to combine these things with the plants found within the world to give you bonuses like +20% to strength, or heal 500 HP. Putting these items together in a cauldron creates a new potion (and recipe) for you to use. While there seems to be infinite combinations, combining objects that have multiple effects doesn’t automatically create a potion that takes on all of those properties. There’s a fair amount of trial and error.
As with any good Action/RPG, the meat of the game is the quests themselves. While there’s nothing terribly exciting here other than your normal “kill this guy”, “fetch that item” type of thing – there is a lot to do. The manner in which these are presented are mostly light hearted – like taking someone’s severed head to a necromancer – so it’s safe to call them interesting. One problem I kept having, however, was figuring out just what I’m supposed to do, combine this with a poor interface for the quest log and I felt like I had a lot of downtime. To make matters worse, I managed to kill my first horse within 15 minutes of riding it (who put that cliff there?) – so getting from place to place became a real chore.
The combat itself is a strange mix of incredibly satisfying and horribly boring. The satisfying part comes from the nice variety of spells, moves and options you have in combat combined with the ability to switch weapon sets on the fly. I loved being able to fire double arrows on some enemies and as they charge quickly switch up to a shield and sword and take them down. However, it can take the upwards of two minutes to take down an enemy, continually pulling the trigger over and over – it basically feels like you are whacking a stone. That’s the boring aspect.
The co-op in Two Worlds 2 consists of seven mini quests that branch the story between the first game and the second – for the most part gameplay is identical to the single player but with the added strategy and chaos that comes from introducing seven other players into your game. I love seeing the variety of characters online: the game allows you to choose the race, sex, and general class of your character – it’s easy to differentiate people while playing online.
Teamwork seems essential, as these online chapters are quite difficult; and its nice to have a good balance of player classes. It appears as though the game scales the number of enemies depending on the number of players – which is a good thing. You can also easily split up across any area on the map, as there’s no tethering. Players share XP from kills, and it seems the host player sets the difficulty for the map, which makes it easy to power level your friends.
The only major problem I can find with the co-op is the inconsistent length of the missions themselves. While the first few might take 30 to 45 minutes each, the laters missions can take almost two hours each. Normally this wouldn’t be so bad…except that there’s no way to save mid mission.
Much like this review, Two Worlds 2 is an incredibly meaty game with tons of content for both single player and co-op. After 15 hours of single player I’m not even one third of the way through – and after 7 or so into co-op I still have two chapters left to complete. On top of this we still have deathmatch, team deathmatch, and a strategy oriented village mode to further increase the hours that can be spent on this game.
While I still feel Two Worlds 2 lacks some polish, the sheer amount of everything else combined with the deep nature of its crafting systems should allow you to overlook it. Action RPG fans have a lot to love here, and its nice to see such an improvement from the original game. Two Worlds 2 is far from perfect…but it still manages to be satisfying and addictive.
The Co-Op Experience: Play with up to 8 people online in 7 different quests. Players can assume class roles, support each other, and share XP.
Co-Op Score: 3 out of 5
General Score: 3.5 out of 5
General Score: 3.5 out of 5
Co-Optimus game reviews focus on the cooperative experience of a game, our final score graphic represents this experience. Our General Score is more representitive of the overall experience.
Co-Optimus – Two Worlds 2 Co-Op Review.
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Two Worlds 2 is an Action-Adventure, Fantasy-based, Open World, Role-playing, Hack and Slash, Third-person, Single and Multiplayer video game by Reality Pump Studios. The game takes place in an open fantasy world where you can take on the role of a single character and with the help of this character you are able to explore and undertake quests… read more
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More About Two Worlds 2
Two Worlds 2 is an Action-Adventure, Fantasy-based, Open World, Role-playing, Hack and Slash, Third-person, Single and Multiplayer video game by Reality Pump Studios. The game takes place in an open fantasy world where you can take on the role of a single character and with the help of this character you are able to explore and undertake quests. In the beginning, you are able to customize the appearance of the protagonist such as the shape of face and body, and color of skin. You can earn experience points by killing the vicious enemies and by completing several quests in the game and can use these points to buy new and advanced weapons, equipment, and new stuff. A recent attack by Antaloor throws you out of your throne and names himself the king. Antaloor puts you and your sister behind bars until a group of Orcs saves you. Now you must work secretly and collect your loyal troops and go fight against the unlawful King Antaloor. You are able to use melee weapons and melee attacks against your enemies. As you defeat or slay your enemy, the game rewards you with experience points. Two Worlds 2 offers realistic visuals, inspiring story and quite engaging gameplay. Try it out. it’ll really entertain you.
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- Home
- New Page
- About
- Contact
- Two Worlds 2 Co Op
- Slave Ii Star Wars
- How To Download Anthem Vip Demo Ps4
- Aspire One Boot From Usb
- Midtown Madness 3 Full Rar
- Fast And Ferouss 8 Full Movei In Tamil
- Hyundai Sonata Maintenance Schedule
- What Is The Best Paint For Kitchen Cabinets
- Duel Links How To Get Enemy Controller
- Hotspot Shield Elite 7.20.9
- Hearts Of Iron 4 Game Of Thrones Mod
- Skyrim Clothing Mods Cbbe
- Companion Guide Mount And Blade
- Rise Of Legends Vinci
- Flicker Free Plugin Crack
- Windows Update Icon Missing
- Fallout 4 Armor Color Swap
- Affinity Designer Free Download Mac