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The First TestAfter talking to the guardian and letting him do some soul searching of your party, you’ll be sent into the gauntlet for The Test of Faith. There are eight ghosts here and they each have a riddle. If you listened to Leliana’s stories about Andraste, then you should actually know some of these people and what their answers would probably be. Missing one isn’t bad. The ghost just turns into an ash wraith, and I’m sure that you can handle one of those by now. Actually, you will get slightly more experience from killing the ash wraith than answering the riddle (at least in the PC version), so if you really care about an extra fifty or so experience points, then you could miss on purpose. Ealisay – A Tune…I thought that was a joke actually and got it wrong. There’s also a Monty Python reference as an option, in case you missed it. Brona – Dreams. Pretty easy. Thane Shartan – Home. This makes sense if you know the story. Lady Vasilia – Vengeance. Also easy. Disciple Havard – The Mountains General Maferath – Jealousy. Also in the story. Disciple Cathaire – Hunger. In the story. The Gauntlet Puzzle Dragon Age OriginsArchon Hessarian – Mercy Walk out the back door once you’re done. Second and Third Test – ReflectionSecond Test Someone you know from your origin story will be here. Just talk to them and they’ll hand over an amulet, Reflection. You’ll take it even if your inventory is full. ![]() The Gauntlet Dragon Age Origins BridgeThird Test You’ll need to battle yourself. A ghost version of your party will spawn as you enter the next room. Save beforehand, since it isn’t an easy fight. Only your warden will be a carbon copy though. The other party members will be versions that the game picked. For example, Leliana was an archer and Morrigan had much more earth and shapeshifting magic. Sten is also quite deadly, so remember to focus on him. In fact, I suggest that you reverse your normal tactics and focus on killing the warriors first. Morrigan should fall pretty quick and not manage to do too much damage. It might take a few tries, but you should win. Fourth Test – The Bridge PuzzleThis one is a little tricky. This requires old school teamwork. Your allies need to stand on the different pads to form the bridge. It also has to be solid before you can step on it. For the sake of organization, I’ll use my characters’ names. If you have different allies, then just swap the names’ in appropriately. Also, don’t worry if you accidentally dump yourself into the pit. You’ll just respawn at the start. Also remember to zoom out, turn off free movement of your party, and possibly use the right-mouse button to order them to move around. For the record, my perspective is looking straight ahead from the entrance point. Have Leliana stand on the second pad on the right while Morrigan stands on the third pad on the left. That will solidify the first block. Have Sten stand on the last pad on the left to solidify the second block. Your warden can walk to the second block. Morrigan should move to the fourth spot on the right. Leliana can then move to the first spot on the left. This should make the third block solid. Move forward. Sten can now move to the fifth spot on the right. Morrigan can then move on over to the fifth spot on the left. This should complete the bridge. Walk to the end and it should lock into place. Turn free movement back on and they’ll follow you forward. The EndCanada computers coupon code reddit. Just approach the altar and agree to take off your equipment. You can then walk through the fire without being burned or attacked. Approach the urn and make your decision. If you just take a pinch, you can leave in peace. Just loot the burned body and the chest and go through the door to the Mountain Top. You can take the shortcut to end up back in the main room of the ruined temple. If you defile the ashes, then you will have to fight the guardian and two ash wraiths. It’s not an easy fight, but you should be able to manage. We’ve fought the wraiths before and the guardian just needs a little of our usual fighting magic. Wynne and Leliana will help him though, so you might want to leave them behind at camp if you’re planning to go this route. If you defile the ashes, go back to Kolgrim for your reward. You can also kill him if you really want some extra experience. Otherwise just happily accept the reaver specialization. Brother Geneviti will want to spread the word. You can kill him to stop him (this doesn’t go over well with the moral side of your party). You can also just tell him that he’d be responsible for anything bad that happened because of it. Or you can just wish him luck. There’s nothing much that happens physically. It’s mainly roleplaying for the epilogue. The last thing to do is move back to Redcliffe Castle and talk to Bann Teagan. He’ll let you take the ashes to Arl Eamon. After that, you’ll get some more dialog and some official planning. Just watch the cutscenes and talk it out. Also go ahead and accept your reward. You’ll get the champion specialization from Arl Eamon and also get a fairly nice shield. This will basically conclude our business with the Arl until we’re done with the rest of the treaties and ready for the Landsmeet. This post is part of the series: Dragon Age: Origins Walkthrough – Sacred Ashes of Andraste
It seems that Arl Eamon still really needs Andraste’s Sacred Ashes. This means we get to follow in Brother Geneviti’s footsteps and search for the remains in some “interesting” locales. If you need any help finding Geneviti or searching the ruined temple, then look here.
A Test of FaithLocationStartEndAppearances![]() A Test of Faith is a quest that is part of the Urn of Sacred Ashes quest line. It entails a series of challenges in The Gauntlet that test the Warden's faith to ensure he/she is worthy of finding the Urn of Andraste. The ancient temple is found on the Mountain Top after the Warden has battled through the Ruined Temple and the Caverns dominated by the Disciples of Andraste dragon cult.
The test consists of the following: A chamber containing the spirits of eight prominent people in Andraste's life and time, each with a riddle that the Warden must answer; a battle with spiritual copies of their present companions; a bridge puzzle which must be solved by stepping on eight tiles; and finally one last riddle that is quite literally a trial by fire. Aspire one boot from usb.
Walkthrough Edit![]() Dragon Age Gauntlet Puzzle
A Test of Faith can be started by entering into the door atop the mountain and talking to the Guardian. The conversation does not influence whether or not you are able to pass, but there are effects on companion approval.
This section contains spoilers for:
Dragon Age: Origins.
The Guardian will divine the Warden's personal history and ask him/her a question based on your Origin. For example, if the Warden is of City Elf Origin, then the Guardian will ask if you failed Shianni, a Warden of the Dalish Elf Origin will be asked about Tamlen, and if he/she is from the Human Noble Origin, he will ask if you feel like you abandoned your parents to die. A Warden of the Magi Origin will be asked if they failed Jowan, and a Warden of the Dwarf Noble Origin and Dwarf Commoner Origin will be asked about Trian and Leske, respectively. Regardless of how you answer, the conversation will result in Approval (+2) from Sten, if he is in your party (no change to Morrigan or Wynne). However, refusing to answer will have effects (see below). Each companion will be asked a question by the Guardian after your question is answered:
First Trial Edit
For the first challenge, a total of eight riddles must be answered in order to pass. Incorrect answers will result in the appearance of an ash wraith, which will need to be defeated, yielding less XP than simply answering correctly. Some of the spirits will accept 'I don't know' in addition to the correct answer without summoning an ash wraith.
The amount of experience may vary depending on your character's level, up to 80 XP encountered, e.g., at level 17, the experience gains were 61 for correct answers and 55 for killing the wraith.
Note:pcps3xbox360 Experience is awarded when riddles are answered correctly, but there is no visual indication.
Once this part is completed, the door will open allowing the Warden to proceed to the next stage of the trial.
You will have a brief encounter with someone from the Warden's past depending on his/her Origin. If you look back on your origins and reminisce about those days, you will be given Reflection. However, if you refused to answer the Guardian before, you will not receive the amulet.
Second Trial Edit
The next challenge is a fight that pits your party against itself. You will need to defeat spectral versions of all current party members to continue. The spirit versions will all have the same level as the Warden, even if the originals are of lower level. They can use any spell or talent that the original characters have, although they will not use spell combinations or ranger summons/pets. Also, they can use talents the originals do not have. In one run through, the Spirit Wynne used Cleansing Aura when the real Wynne did not. If the original characters have any unassigned points, the game will assign those for the spirit doubles.
Sample Tactics:
Third Trial Edit
The third part of the trial is a puzzle, in which you have to get three members of your party to stand on either the left or right floor tiles to make each block of the bridge solid in turn. This will allow the last party member to walk onto it without falling. There is a particular set sequence which you can find below. Be sure to set your party stance into hold position. Move only the character on the specified tile, leaving the other two where they are.
If your party does not consist of four members, Ash wraiths will join as temporary companions. Once the bridge is complete and the party moves to the next trial, they will vanish. The ash wraiths have Heavy Chainmail equipped on them which can be moved to the inventory and will remain there even when they vanish.
Note: the numbers in these instructions start from the entrance and increase as they move away:
1. Position three party members on Left 3, Left 6, and Right 2. This will make the first two bridge sections solid. Move the fourth party member to the end of the second bridge section.
2. Move the party member that is on Left 3 to Right 4, and the party member on Right 2 to Left 1. The third bridge section will now be solid. Move your fourth party member to the end of the third section.
3. Move the character on Left 6 to Right 5, and the character on Right 4 to Left 5. The fourth and last bridge section will now be solid. Move your party member to the other side of the bridge. Now the whole bridge will fill in and the entire party can move across.
The last Trial Edit
The last chamber contains a wall of fire and an altar with a riddle. Upon clicking on the altar, the Warden will be given a choice to remove their equipment. Once you do that, you may then walk through the fire. The Guardian will now appear and congratulate you on proving your worth in the eyes of Andraste.
Note: If you began but haven't completed the Precious Metals quest from Dust Town, taking off your gear will mark the smuggling quest as failed. Some companions may lose their entire equipped items inventory, so save prior to clicking the altar so that you can reload if this happens.
It is possible to pass through the fire while wearing an armor and equipping weapons and not taking damage, but the Guardian will come to fight you. Approach the altar from the fire side. When the prompts come up, choose the option, 'Leave the altar alone.' If you position yourself correctly, you will remain on the entrance side, but your companions will be behind you, and thus past the flames. This is because when you exit the altar your companions are 'warped' into formation behind you. Then, direct your companions toward the urn. As soon as they do so, the Guardian will appear and demand to know why you are approaching the urn with your armor on. In the cutscene, the Warden is now warped past the flames (toward the urn) while the companions are back behind the flames. You can choose to apologize, or brashly insist on keeping your armor on. If you do so, the Guardian as well as two elite ash wraiths will attack you. It may help to have all your companions attack the Guardian with ranged attacks to keep him busy while the Warden deals with the ash wraiths. Killing the Guardian and his wraiths does not result in any loss of approval with Wynne or Leliana. The quest proceeds normally after this.
Note: This will give you less experience points than passing the trial normally. Killing the two ash wraiths rewards 60 XP each with the Guardian providing 120 XP giving a total of 240 XP. Completing the trial normally provides 500 XP. If you are planning on defiling the ashes, this is a good way to weaken/eliminate the Guardian and wraiths.
After the Guardian finishes talking, you can approach the statue and take a pinch of ashes for healing Arl Eamon.
If you accepted Kolgrim's quest to defile the ashes, you can still choose not to do so. If you simply take the pinch and leave, nothing happens inside the chamber (but you will face a battle on the Mountain Top). If you choose to do so, the Guardian will attack you with two ash wraiths. If Leliana or Wynne witness you defiling the ashes, they will attack as well. If they are not in your party while you defile the ashes, they will turn hostile when you return to camp and may leave your party. If Leliana is hardened and you have a high Coercion skill, you can Intimidate her into staying in line with a disapproval loss. You can defile the ashes without provoking Wynne if you complete the Urn of Sacred Ashes quest before Wynne joins your team in Broken Circle.
Either way, grab the loot from the adventurer's corpse and the chests before leaving by either door, both of which lead directly out the entrance door from the Mountain Top.
Rewards Edit
This ash is so fine it's almost textureless. It is, however, still warm to the touch, as if it has only recently been taken from the fire. , source: Urn of Andraste Bugs Edit
See also EditThe Urn of Sacred AshesComments are closed.
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